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Btw, the Playhead would be VERY useful for real-time scrubbing of state transitions and effects. So you think that FXG will recognize PNG in the final? That'd be great - can't say I've had any luck in beta 2. Btw, I should add that the process I posted for porting Fireworks PNG was for Catalyst. I agree; please consider adding native PNG support from Fireworks. At the moment, designers who develop prototypes in Fireworks choose to this path over Photoshop because of its usability and ease of use for concepts designs.
In order to port Fireworks PNG files into Catalyst, designers must first export the files into a .PSD, or .AI format. As you know, this process is not ideal seeing that it introduces fidelity issues, and can changes the character of the design.
Integrating native PNG support, on top of the current .AI, and .PSD support, will not only ensure the shelf life of Fireworks, but provide a quick alternative to designing rich internet application prototypes for clients.
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